Gentlemen:
I define quirk is being "unpredictable" and clearly out of the norm. What is the norm? I define that by some allegiance to the proposition that the good shot is rewarded and the poor shot is penalized proportionally to the manner in which it is executed. If I believe correctly isn't that what good design tries to do?
I am very aware (please do not remind me for the upteeeeeenth time) that complete justice is not what quality design is all about -- the vagaries of the game are well respected and appreciated by me even if I'm not a convert to the esoteric and eccentric aspects of design -- I'll let all of you who profess to this apply your own definition.
If quirk introduces the manner of unpredictability as the dominant aspect of that design then you don't have a well designed course, in my opinion. Look, there are guys on this site who really enjoy the quirky stuff -- the kind of holes where goofy outcomes are likely to be the norm. My feeling is simple -- knock yourself guys and swing away.
Jim Kennedy and Mike Sweeney:
Who is to say that quirk cannot be man made? Can't man be part of that circumstance? Must it just be the handiwork of nature? I define quirk as being the handiwork of either nature or man. A number of the older "classic" courses (love to get some sort of defintion on that term -- you know, I'll start a thread today and see what all of the guru's out there think!) were built on diffficult landforms -- heck, if you look at many of the courses built in Westchester you'll see plenty of them that weave and bob around rock croppings and the like.
One of the key things to remember is how there is such a fine line between quirk and the following ...
sporty
tricky
gimmick
People use the word quirk to imply some sort of unique and refreshing aspect in design. I take the more pragmatic approach because golf is still a game about shots and having some sort of feedback to the manner in which you play those shots. It's not just about architecture in a vacuum. One example that's not used today is the par-3 at Engineer's on the Island -- the old 2 pr 20 hole. Yes, it was a fun hole, but imagine having 18 of these types of holes in the round. Oh sure, that would be plenty of fun.
The TPC at Sawgrass was made up of a number of quirky holes in its original state. I happened to have the opportunity to have played the course about a year after it opened and if they left it in the same position I don't how many people would enjoy the experience.
I'll say this again -- I don't care how a hole is designed PROVIDED there is a tie-in to what the game is about -- making shots as needed and getting some sort of consistent feedback based on the manner and the execution level you demonstrate. If a hole bases its value on complete luck or the predominance of it -- you can call it quirk if you like -- I would use another term and you can pick from the three I highlighted above -- sporty, tricky and gimmick.
Mike S:
FYI -- I happen to like the 2nd at Stone Harbor (I've never seen a ball "straight down the fairway" hop dead right into the H20 if properly played -- maybe you hit a sprinkler head
) because I can name plenty of courses in Northern New Jersey where the angles are no less demanding / unfair and they happen to be designed by some of the grand names in design.
Mike, if you want a hole with definite man-made quirk that's still in existence at SH try the 6th!
Oh, one last thing -- when people say quirk and then bad design what's the difference? I've already provided my definition and how it relates to the reward / penalty aspect in design. Thanks!