Sunday I got to play my 200th course and I know that’s not a lot compared to others on the site but it got me thinking . Then I read about Mike Trout building a course and thought what are a few basic design features I think most really good courses should have .
1. A short par 3 ( 120 yards)
2. A long par 3 ( over 200 yards )
3. A drivable par 4
4. A very long par 4
5. A short par 5
6. A long par 5
7. A hole with alternate fairway
8. At least 1 green that makes you scratch your head
Any other ideas ??
Not a terrible list. Not far from my "ideal" collection of holes, with the caveat "when the site allows it." I would add a tiny green and a big green, because I believe a design can and maybe should be eclectic.
Architects from CBM on down have mused (them on long train trips, modern guy on long plane trips" about what their best designs sould include, if given the right site for them. There is nothing wrong with that. I mean pilots use checklists to make sure they don't forget anything important before take off, and they shouldn't be so "cryt down upon" in golf design.
Besides, the "lets go by feel" method of design also ignores the human tendency to fall into habits, some bad, which the checklist might help. The habits are best expressed in the old lines about how you prepare in the mornings, and most of us get into an unrelenting pattern of "sh*t, shower, shave" (or just the reverse, but you get the idea. In golf design, I always found myself and my associates of repeating favorite ideas, like a target bunker in the outside of a DL for mostly looks. Yes, looks great, but if you want variety, you have to have some idea of how to replace it, and pre-thinking in those terms doesn't hurt.
Many here can't see that a creative personality can work its way out of something (pre-defined goals) just as easily as working their way out of supposed "nothing." Raynor and others have taken pre-disposed ideas, and it is really a matter of finding the right places (in any individual design) while some here seem to think that an architect will get so stuck on an idea they will force it, rather than fit it to an appropriate piece of land.
In fact, the essence of creativity is to keep running through options in your head, rather than take a straight line approach
I will say that any list will change with experience. For example, I once just missed a GD "Best New" award because my public course had all par 3 holes in the 130-170 yards, and the raters thought there would ideally be more variety. For several years, I targeted par 3 lengths (when the land allowed, par 3's are always the easiest connector holes) of splits like between 130 to 260. Then it dawned on me that the average players who play the course prefer easier and reachable par 3 holes (I always knew average golfers hated 210+ par 3 holes). If I was still working, I think I would go back to all mid length holes. So, who do I follow? The golfers who actually pay the bills, or America's golf raters/nerds/fans who think a bit differently than joe six pack?
So, maybe the biggest flaw in the proposed checklist is that it ought to start with what that course is trying to do, i.e., goals, etc. Once those are established (i.e., fun to play every day for most courses, to draw $$$) then the design checklist might be considered.