I've been a way from GCA for a long time, with one or two minor exceptions, so perhaps this topic has been covered already. But man, I'm totally in love with GOLF+ (
https://www.golfplusvr.com/), a virtual reality game for the Quest 2 (
https://www.meta.com/gb/quest/products/quest-2/). And for architecture buffs, there's a LOT to like about this game.
With Pinehurst No. 2 having just dropped two days ago, there are now seven courses available to play in the game. The others in addition to Pinehurst are Kiawah Island, Valhalla, Wolf Creek (in Nevada) and three fictional courses, the best of which is called Castle Links and feels to me like a David McLay Kidd design set in a Scotland-meets-Bandon sort of location. The eighth course - Pebble Beach - will drop in early December, and there are usually new courses being added every few months. There is also a course creator module planned for the future whereby people can create their own courses, real or fictional.
The real-life courses already in the game are modeled with LiDAR data: every contour is in the right place, not to mention pretty much every tree and even every house adjacent to the property. And let me tell you...I've never been to Pinehurst before, but I feel like I now know *exactly* what it's like to be short-sided on one of No. 2's crowned greens. Even if you couldn't play the course in the game (of which more in a moment), just being able to teleport to any spot on the course - or to jump 50 feet in the air and get a bird's eye view - would be revelatory. You really get the sense of height and depth wherever you are, and you can press a button on your controller or hold your club upright to activate a grid whereby you can see all of the slopes very clearly on each green. The graphics are slightly cartoony, so you don't feel like you're looking at photos of the course or anything - you're definitely existing within a video game world - but that aside, everything is about as good as it could be given the limitations of current technology. (If you've never worn a current-generation VR headset, it's hard to overstate just how amazing it is to be able to look around in every direction and feel like you're really in the middle of a golf course; I've played many non-VR golf video games in my time, and VR is literally a dimension beyond them in every way.)
Of course, you don't just have to study the courses in the game - you can play them as well, and GOLF+ is realistic enough in this regard that I'm in serious danger of giving up real-life golf for VR golf. I slot my Quest 2 controller into an attachment with a real-golf grip on the end of it; even with a roll of lead tape as far down the attachment as I could affix it, the "club" still feels very light, and without the weight of a clubhead to move the attachment's center of gravity down toward floor level, you have to learn how to swing a VR club anew. (If you wind up playing a lot of GOLF+, I'd strongly advise you to make sure you swing a real club around every so often along the way to avoid losing that sensation; when I came out of real-life golfing hibernation last spring, I was topping and skulling absolutely everything for a while, and it took a few weeks before my muscle memory was fully retrained.) Having said that, this is not like playing Wii Golf or other video games where you have to rock your body back and forth or flick your wrists to swing a club: the same principles of swing plane and swing path that serve you well in real life serve you well at GOLF+, although as of now there are no fat or thin shots in the game, so it's forgiving in that regard. Generally I find the in-game physics to be very realistic, with the exception of hitting full shots out of sand or waste area or pine straw, whereby you just need to take 3+ clubs more than normal, as though the game assumes you'll always be hitting sand first I hit the ball significantly further in GOLF+ than I do in real life - maybe 270-280 off the tee on average - but I don't feel super-human in any way like I can in other video games, and really, that only serves to help me experience the design of a course like Pinehurst No. 2 from the back tees in ways that I'd never be able to fully appreciate in real life. And the way GOLF+ models your short game is awesome: chipping and pitching are particularly realistic, with all sorts of flop shots and bump-and-runs possible in true-to-life ways, and putting is pretty much perfect, particularly in how putting differs on the game's four different green speeds. I should also note that there are Novice, Amateur and Pro difficulty levels in the game, the first two of which give you ample assistance in keeping you on track.
The game is constantly being developed and improved in all sorts of ways - e.g., I get "Strokes Gained" data on every shot I hit; I've been playing in all sorts of tournaments against other gamers around the world for several months now; and the latest update on Thursday added all sorts of real equipment from companies like Callaway, Taylor Made and Odyssey that you can work toward acquiring with in-game experience points. (Want to use a Two-Ball or Spider mallet putter instead of the normal blade, for example?) And insofar as people like Rory McIlroy, Jordan Spieth, Tom Brady and Steph Curry have recently invested in the company behind the game, I have very high hopes that everything will only keep getting better. I can imagine a future in which I'll finally get to "play" Augusta National and other great courses I'd never have the chance to play...and I can also imagine a future in which an architects might upload LiDAR data into GOLF+ and play around with potential routings, getting to hit virtual shots as they go, before making real-life design decisions. As it is, I can already pause any round I'm playing and take as many mulligans as I want to practice or experience a particular shot, like one of those diabolical pitches around the greens at Pinehurst.
To sum up, for well under the cost of a single round at Pebble Beach, you can buy a Quest 2 headset, GOLF+ and all of the add-on courses in the game, and you can play them as many times as you want in various conditions (different wind directions and speeds, different green speeds, different tees, three different degrees of hole location difficulty). And I forgot the best part: you can easily finish a solo round in 20 minutes. Or longer than that, if you play with a friend - e.g., earlier this year I played Wolf Creek with one of my college golf teammates, me in Scotland and him in Boston, chatting happily to each other as we went along. It's an amazing game and a great golf experience, and I highly recommend it to everyone; if anyone has any questions about any aspect of GOLF+, I'd be happy to try to answer them.