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Selfishly, I would hope that no such copyright protections could exist - but in a vacuum, I'm not really sure what I think about this.
Courses change over time. Mowing lines, sand splash and top-dressing changing green contours, trees and scrub growing or being cut back and all that. How do/would virtual reality courses allow for this?There is another aspect to indoor golf. The quality of the mat shots are being played from.atb
How long before the first Top 100 Rating of virtual courses?
Maybe Tom can establish a Virtual Doak Scale
You could probably have the AI 'read' Tom's 'Getting to 18' and use that to create routings and be in the top 1% of all golf courses.
Tom,I don't see it much differently than the chess landscape. And if this article from your Alma Mater is correct, humans can't even beat computers anymore to the extent they now have to handicap the computers. No human has beaten a computer in a chess tournament in 15 years.]https://news.cornell.edu/stories/2021/01/chess-engine-sacrifices-mastery-mimic-human-play#:~:text=No%20human%20has%20beaten%20a,to%20play%20like%20a%20human.
If you add in one variable to the chess game during the game such as, "you can only move your Queen forward after your Opponent takes a Pawn", the skilled Human Being would surely win over the computer. They have the ability to adjust in real time.
I’m not a machine learning expert (but I’ve worked with some ), but I see a pretty cool pattern recognition problem here! I’d solve this problem by getting topographic maps of golf courses where the elements (fairways greens etc...) are highlighted, and the topo lines are overlayed. I'd use image recognition to learn what sort of topo lines fairways, greens, teeing areas typically fall onto.“Show the machine” all the courses you want as an influence, and then show it a new topo map. It should be able to find all the spots that are eligible as greens or fairways because it knows what highlighter-colors are associated with topo patterns it finds.Tom, I actually think this would be less prescriptive than you think. Rather than saying “this is the routing”, the computer could identify 50 places on the property that match its definition of “a green”, and the degree to which it matches (ie: this spot has a 43% chance of being a green). You can probably do this with your eyes and a topo map, so maybe it only saves time. But in 200 years, if someone finds some sandy land and wants to build the course you'd have built ("Old Doak", anyone?), it could be a viable option?
And even if you changed the rules of the game, if they can be "told" (programmed) to the computer, it will still be able to adjust better than the human being.It does both things better: memory and forecasting.What that has to do with VR golf, I don't know.
It's pretty rare to find "natural" greens on most sites; the cool places to build greens are often a little too steep, so you are doing a routing with an idea of what you'll have to do in construction to make the thing work. Adding in that level of complexity would make it more difficult to program, I think. I'm guessing the AI would either miss that, or decide it wanted to change the world on every hole.
I am sure someone could program a computer to route golf courses, instead of just routing golf courses themselves. I don't know why they would want to take all the fun out of it by doing that. Part of the process is logical, and part of it is a matter of discovering things as you walk around: trees, views, and other things that don't really stand out on the map.