Two examples I can ythink of of courses where you would use the ground game more than usual would be TOC (perhaps the most obvious example) and Elie. At Elie in normal conditions I will deliberately aim to land an approcach short and run it on at 1, 3, 4, 5, 6, 7 (driveable par 4), 9, 10, 12, 14, 15, 17. I might run the ball on on 8, 13, 16 and 18 depending on the conditions. I will NEVER play an aerial shot to the green on 3, 5, 6, 9, 10 or 15. Only 2 (short par 4 with large very elevated green, usually approached with a wedge or less) really doesn't suit a ground approach, even on the short par 3 11th (a wedge or 9 iron for most) it's quite common to bring the ball in from the bank on the right hand side of the green, rather than go straight at the green and risk putting one in the sea on the left.
I think a big factor here is contour (as Scott said). On most of these holes at Elie, there are slopes that greatly affect the approch shot. 1 is a down hill approach, frequently played off a dowhill lie and there is a bank perhaps 10 yards short of the green which can knock a short approach forward. 2 doesn't aid the ground game because of the steep slope up to what is then a very flat green. 3 is a steeply downhill long par three with a strong right to left slope short of the green. 5 has a blind approoach, over a ridge with a slope down to a green that runs away. Anything landing far enough up the ridge will run down to the green. 6 is another downhill approach to a green that runs away from the golfer. 9 has another blind approach to a green with a steep slope down to it, the only way of holding the green (unless it is into a decent wind) is to land the ball shiort and run it down. 10 runs steeply away from the golfer (and is driveable by many in the right conditions). 15 again has a downhill approach to a green that runs away. Many of these almost dictate a ground approach.